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Level Designer (Unannounced Project)

11 bit studios · Warsaw

New
Hybrid Mid 🇬🇧 English
Unreal Engine World Partition Blender

Job description

About the role

11 bit studios is seeking a Level Designer to join the team working on a new, unannounced project. The role focuses on creating large, diverse open‑world environments that blend natural and human‑made spaces for first‑person exploration, survival and traversal.

Key responsibilities

  • Design and iterate open‑world locations from early greyboxes to final layouts.
  • Create natural environments and biomes that support clear navigation and first‑person traversal.
  • Design gameplay spaces around survival mechanics, verticality, combat and environmental challenges.
  • Build varied locations using modular and scalable solutions, including outdoor, indoor, shelters, abandoned sites and caves.
  • Collaborate closely with Environment Art, Tech Art and Game Design to turn prototypes into performant locations.

Required profile

  • 3+ years of professional experience in Level Design.
  • Strong understanding of first‑person level design and large‑scale/open‑world environments.
  • Proactive approach to design, research and problem solving.
  • Fluent English and good communication and collaboration skills.

Required skills

  • Unreal Engine, including knowledge of World Partition.
  • Greyboxing and prototyping skills.
  • Modular, set‑based design thinking.
  • Basic 3D asset prototyping in Blender or similar software (nice to have).

What we offer

  • Health and wellness support, private medical package and psychological care.
  • Flexible working hours, hybrid work model (3 days office, 2 days home) and additional remote days.
  • Generous holiday allowance, relocation budget for international candidates and a referral program.
  • Dog‑friendly office, in‑house gym, game and arcade rooms, and a chill zone.

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Published 13 hours ago

Expires 1 month from now

8 views · 0 interested

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11 bit studios

Warsaw